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Featured
A practical look at designing a brain-training game, from the core loop and difficulty curve to feedback, scoring, and player motivation.
How I approached a basketball game where timing, input feedback, scoring, and visual response matter more than complexity.
A case study on using simple rules, escalating difficulty, and short feedback loops to create a game people can understand quickly.
More from the journal
Practical principles for designing mobile game interfaces where the player always knows what to do, what happened, and what comes next.
A practical guide to keeping mobile games responsive by controlling rendering cost, memory use, asset size, and unnecessary work.
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